DrawCylinder method

  1. @override
void DrawCylinder(
  1. Vector3D position,
  2. num radiusTop,
  3. num radiusBottom,
  4. num height,
  5. num slices,
  6. ColorD color,
)
override

Implementation

@override
void DrawCylinder(
  Vector3D position,
  num radiusTop,
  num radiusBottom,
  num height,
  num slices,
  ColorD color,
) => run(
  () => RaylibDebugLabels.DrawCylinder(position, radiusTop, radiusBottom, height, slices, color),
  () => rl.Core.DrawCylinder(
    rl.Temp.Vector3$.Ref1(position).ref,
    radiusTop.toDouble(),
    radiusBottom.toDouble(),
    height.toDouble(),
    slices.toInt(),
    rl.Temp.Color$.Ref1(color).ref,
  ),
);