DrawCircle3D method

  1. @override
void DrawCircle3D(
  1. Vector3D center,
  2. num radius,
  3. Vector3D rotationAxis,
  4. num rotationAngle,
  5. ColorD color,
)
override

Implementation

@override
void DrawCircle3D(
  Vector3D center,
  num radius,
  Vector3D rotationAxis,
  num rotationAngle,
  ColorD color,
) => run(
  () => RaylibDebugLabels.DrawCircle3D(center, radius, rotationAxis, rotationAngle, color),
  () => rl.Core.DrawCircle3D(
    rl.Temp.Vector3$.Ref1(center).ref,
    radius.toDouble(),
    rl.Temp.Vector3$.Ref2(rotationAxis).ref,
    rotationAngle.toDouble(),
    rl.Temp.Color$.Ref1(color).ref,
  ),
);