DrawBillboardPro method

  1. @override
void DrawBillboardPro(
  1. Camera3DD camera,
  2. TextureD texture,
  3. RectangleD source,
  4. Vector3D position,
  5. Vector3D up,
  6. Vector2D size,
  7. Vector2D origin,
  8. num rotation,
  9. ColorD tint,
)
override

Implementation

@override
void DrawBillboardPro(
  Camera3DD camera,
  TextureD texture,
  RectangleD source,
  Vector3D position,
  Vector3D up,
  Vector2D size,
  Vector2D origin,
  num rotation,
  ColorD tint,
) => run(
  () => RaylibDebugLabels.DrawBillboardPro(camera, texture, source, position, up, size, origin, rotation, tint),
  () => rl.Core.DrawBillboardPro(
    rl.Temp.Camera3D$.Ref1(camera).ref,
    rl.Temp.Texture$.Ref1(texture).ref,
    rl.Temp.Rectangle$.Ref1(source).ref,
    rl.Temp.Vector3$.Ref1(position).ref,
    rl.Temp.Vector3$.Ref2(up).ref,
    rl.Temp.Vector2$.Ref1(size).ref,
    rl.Temp.Vector2$.Ref2(origin).ref,
    rotation.toDouble(),
    rl.Temp.Color$.Ref1(tint).ref,
  ),
);