CheckCollisionPointTriangle method
Implementation
@override
bool CheckCollisionPointTriangle(
Vector2D point,
Vector2D p1,
Vector2D p2,
Vector2D p3,
) => run(
() => RaylibDebugLabels.CheckCollisionPointTriangle(point, p1, p2, p3),
() => rl.Core.CheckCollisionPointTriangle(
rl.Temp.Vector2$.Ref1(point).ref,
rl.Temp.Vector2$.Ref2(p1).ref,
rl.Temp.Vector2$.Ref3(p2).ref,
rl.Temp.Vector2$.Ref4(p3).ref,
),
);