CheckCollisionPointLine method

  1. @override
bool CheckCollisionPointLine(
  1. Vector2D point,
  2. Vector2D p1,
  3. Vector2D p2,
  4. num threshold,
)
override

Implementation

@override
bool CheckCollisionPointLine(
  Vector2D point,
  Vector2D p1,
  Vector2D p2,
  num threshold,
) => run(
  () => RaylibDebugLabels.CheckCollisionPointLine(point, p1, p2, threshold),
  () => rl.Core.CheckCollisionPointLine(
    rl.Temp.Vector2$.Ref1(point).ref,
    rl.Temp.Vector2$.Ref2(p1).ref,
    rl.Temp.Vector2$.Ref3(p2).ref,
    threshold.toInt(),
  ),
);