CheckCollisionPointCircle method
Implementation
@override
bool CheckCollisionPointCircle(
Vector2D point,
Vector2D center,
num radius,
) => run(
() => RaylibDebugLabels.CheckCollisionPointCircle(point, center, radius),
() => rl.Core.CheckCollisionPointCircle(
rl.Temp.Vector2$.Ref1(point).ref,
rl.Temp.Vector2$.Ref2(center).ref,
radius.toDouble(),
),
);