CheckCollisionCircleLine method

  1. @override
bool CheckCollisionCircleLine(
  1. Vector2D center,
  2. num radius,
  3. Vector2D p1,
  4. Vector2D p2,
)
override

Implementation

@override
bool CheckCollisionCircleLine(
  Vector2D center,
  num radius,
  Vector2D p1,
  Vector2D p2,
) => run(
  () => RaylibDebugLabels.CheckCollisionCircleLine(center, radius, p1, p2),
  () => rl.Core.CheckCollisionCircleLine(
    rl.Temp.Vector2$.Ref1(center).ref,
    radius.toDouble(),
    rl.Temp.Vector2$.Ref2(p1).ref,
    rl.Temp.Vector2$.Ref3(p2).ref,
  ),
);