CheckCollisionCircleLine method
Implementation
@override
bool CheckCollisionCircleLine(
Vector2D center,
num radius,
Vector2D p1,
Vector2D p2,
) => run(
() => RaylibDebugLabels.CheckCollisionCircleLine(center, radius, p1, p2),
() => rl.Core.CheckCollisionCircleLine(
rl.Temp.Vector2$.Ref1(center).ref,
radius.toDouble(),
rl.Temp.Vector2$.Ref2(p1).ref,
rl.Temp.Vector2$.Ref3(p2).ref,
),
);