GetCameraUp method

  1. @override
Vector3D GetCameraUp(
  1. StructPointer<Camera3DD> camera
)
override

Returns the up vector (normalized) of camera.

The up vector might not be perpendicular to the forward vector.

Implementation

@override
Vector3D GetCameraUp(
  StructPointer<Camera3DD> camera,
) => $.Vector3$.Extract1(
  (p) => _ffi.GetCameraUp(
    camera.asNativePointer(),
  ).toDart(p.asNativePointer())
);