GetCameraUp method
Returns the up vector (normalized) of camera.
The up vector might not be perpendicular to the forward vector.
Implementation
@override
Vector3D GetCameraUp(
StructPointer<Camera3DD> camera,
) => $.Vector3$.Extract1(
(p) => _ffi.GetCameraUp(
camera.asNativePointer(),
).toDart(p.asNativePointer())
);