GetCameraForward method

  1. @override
Vector3D GetCameraForward(
  1. StructPointer<Camera3DD> camera
)
override

Returns the forward vector (normalized) of camera.

Implementation

@override
Vector3D GetCameraForward(
  StructPointer<Camera3DD> camera,
) => $.Vector3$.Extract1(
  (p) => _ffi.GetCameraForward(
    camera.asNativePointer(),
  ).toDart(p.asNativePointer())
);