CameraYaw method
Rotates camera around its up vector by angle radians.
Yaw is "looking left and right".
If rotateAroundTarget is true, the camera orbits its target;
otherwise it rotates in place.
Implementation
@override
void CameraYaw(
StructPointer<Camera3DD> camera,
double angle,
bool rotateAroundTarget,
) => _ffi.CameraYaw(
camera.asNativePointer(),
angle.toDouble(),
rotateAroundTarget,
);