CameraRoll method

  1. @override
void CameraRoll(
  1. StructPointer<Camera3DD> camera,
  2. double angle
)
override

Rotates camera around its forward vector by angle radians.

Roll is "turning your head sideways to the left or right"

Implementation

@override
void CameraRoll(
  StructPointer<Camera3DD> camera,
  double angle,
) => _ffi.CameraRoll(
  camera.asNativePointer(),
  angle.toDouble(),
);