CameraMoveUp method

  1. @override
void CameraMoveUp(
  1. StructPointer<Camera3DD> camera,
  2. double distance
)
override

Moves the camera in its up direction by distance.

Implementation

@override
void CameraMoveUp(
  StructPointer<Camera3DD> camera,
  double distance,
) => _ffi.CameraMoveUp(
  camera.asNativePointer(),
  distance.toDouble(),
);