CameraMoveForward method
void
CameraMoveForward(
- StructPointer<
Camera3DD> camera, - double distance,
- bool moveInWorldPlane
override
Moves the camera in its forward direction by distance.
If moveInWorldPlane is true, movement is constrained to the XZ plane
regardless of the camera's pitch.
Implementation
@override
void CameraMoveForward(
StructPointer<Camera3DD> camera,
double distance,
bool moveInWorldPlane,
) => _ffi.CameraMoveForward(
camera.asNativePointer(),
distance.toDouble(),
moveInWorldPlane,
);