CameraMoveForward method

  1. @override
void CameraMoveForward(
  1. StructPointer<Camera3DD> camera,
  2. double distance,
  3. bool moveInWorldPlane
)
override

Moves the camera in its forward direction by distance.

If moveInWorldPlane is true, movement is constrained to the XZ plane regardless of the camera's pitch.

Implementation

@override
void CameraMoveForward(
  StructPointer<Camera3DD> camera,
  double distance,
  bool moveInWorldPlane,
) => _ffi.CameraMoveForward(
  camera.asNativePointer(),
  distance.toDouble(),
  moveInWorldPlane,
);