GetCameraUp method

  1. @override
Vector3D GetCameraUp(
  1. Camera3DD camera
)
override

Returns the up vector (normalized) of camera.

The up vector might not be perpendicular to the forward vector.

Implementation

@override
Vector3D GetCameraUp(
  Camera3DD camera,
) => run(
  () => RaylibDebugLabels.GetCameraUp(camera),
  () => rl.Camera.GetCameraUp(
    rl.Temp.Camera3D$.Ref1(camera),
  ).toD(),
);