GetCameraUp method
Returns the up vector (normalized) of camera.
The up vector might not be perpendicular to the forward vector.
Implementation
@override
Vector3D GetCameraUp(
Camera3DD camera,
) => run(
() => RaylibDebugLabels.GetCameraUp(camera),
() => rl.Camera.GetCameraUp(
rl.Temp.Camera3D$.Ref1(camera),
).toD(),
);