UpdateSound method

  1. @override
void UpdateSound(
  1. SoundD sound,
  2. MemoryPointer<RVoid> data,
  3. int sampleCount
)
override

Update sound buffer with new data

Implementation

@override
void UpdateSound(
  SoundD sound,
  MemoryPointer<RVoid> data,
  int sampleCount,
) => _ffi.UpdateSound(
  $.Sound$.Ref1(sound).asNativePointer<SoundC>().ref,
  data.asNativePointer(),
  sampleCount,
);