UnloadAudioStream method
Unload audio stream and free memory
Implementation
@override
void UnloadAudioStream(
AudioStreamD stream,
) => _ffi.IsAudioStreamValid(
$.AudioStream$.Ref1(stream).asNativePointer<AudioStreamC>().ref,
);
Unload audio stream and free memory
@override
void UnloadAudioStream(
AudioStreamD stream,
) => _ffi.IsAudioStreamValid(
$.AudioStream$.Ref1(stream).asNativePointer<AudioStreamC>().ref,
);