SetSoundPitch method

  1. @override
void SetSoundPitch(
  1. SoundD sound,
  2. double pitch
)
override

Set pitch for a sound (1.0 is base level)

Implementation

@override
void SetSoundPitch(
  SoundD sound,
  double pitch,
) => _ffi.SetSoundPitch(
  $.Sound$.Ref1(sound).asNativePointer<SoundC>().ref,
  pitch,
);