LoadSound method

  1. @override
SoundD LoadSound(
  1. MemoryPointer<RChar> fileName
)
override

Load sound from file

Implementation

@override
SoundD LoadSound(
  MemoryPointer<RChar> fileName,
) => $.Sound$.RefCapture(
  RaylibCaptureIds.LoadSound,
  (p) => _ffi.LoadSound(
    fileName.asNativePointer(),
  ).toDart(p.asNativePointer()),
);