LoadMusicStreamFromMemory method

  1. @override
MusicD LoadMusicStreamFromMemory(
  1. MemoryPointer<RChar> fileType,
  2. MemoryPointer<RUnsignedChar> data,
  3. int dataSize
)
override

Load music stream from data

Implementation

@override
MusicD LoadMusicStreamFromMemory(
  MemoryPointer<RChar> fileType,
  MemoryPointer<RUnsignedChar> data,
  int dataSize,
) => $.Music$.RefCapture(
  RaylibCaptureIds.LoadMusicStreamFromMemory,
  (p) => _ffi.LoadMusicStreamFromMemory(
    fileType.asNativePointer(),
    data.asNativePointer(),
    dataSize,
  ).toDart(p.asNativePointer()),
);