LoadSoundFromWave method
Implementation
@override
SoundD LoadSoundFromWave(
WaveD wave,
) => run(
() => RaylibDebugLabels.LoadSoundFromWave(wave),
() => rl.Temp.Sound$.RefCapture(
RaylibCaptureIds.LoadSoundFromWave(wave),
(_) => rl.Audio.LoadSoundFromWave(
rl.Temp.Wave$.Ref1(wave).ref,
),
),
);