DetachAudioStreamProcessor method
void
DetachAudioStreamProcessor(
- AudioStreamD stream,
- AudioCallbackD callback, {
- bool keepAlive = false,
override
Implementation
@override
void DetachAudioStreamProcessor(
AudioStreamD stream,
AudioCallbackD callback,
{bool keepAlive = false}
) => run(
() => RaylibDebugLabels.DetachAudioStreamProcessor(stream, callback, keepAlive: keepAlive),
() => rl.Audio.DetachAudioStreamProcessor(
rl.Temp.AudioStream$.Ref1(stream).ref,
callback.detach(keepAlive),
),
);