AttachAudioMixedProcessor method

  1. @override
void AttachAudioMixedProcessor(
  1. AudioCallbackD callback
)
override

Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'

Implementation

@override
void AttachAudioMixedProcessor(
  AudioCallbackD callback,
) => run(
  () => RaylibDebugLabels.AttachAudioMixedProcessor(callback),
  () => rl.Audio.AttachAudioMixedProcessor(
    callback.attach(),
  ),
);