toD method
Implementation
ModelAnimationD toD([Pointer<ModelAnimationC>? ptr]) => .new(
originalPointer: ptr,
bones: .generate(boneCount, (i) => (bones + i).toD()),
framePoses: .generate(frameCount, (i) =>
.generate(boneCount, (j) => (framePoses[i] + j).toD())
),
name: name.toDartString(nameLength),
);