toD method

Implementation

ModelAnimationD toD([Pointer<ModelAnimationC>? ptr]) => .new(
  originalPointer: ptr,
  bones: .generate(boneCount, (i) => (bones + i).toD()),
  framePoses: .generate(frameCount, (i) =>
    .generate(boneCount, (j) => (framePoses[i] + j).toD())
  ),
  name: name.toDartString(nameLength),
);