toD method
Implementation
FontD toD([Pointer<FontC>? ptr]) => .new(
originalPointer: ptr,
baseSize: baseSize,
glyphCount: glyphCount,
glyphPadding: glyphPadding,
texture: texture.toD(),
recs: .generate(glyphCount, (i) => (recs + i).toD()),
glyphs: .generate(glyphCount, (i) => (glyphs + i).toD()),
);