Vector4D.qFromEuler constructor
Implementation
factory Vector4D.qFromEuler(double pitch, double yaw, double roll) {
final x0 = math.cos(pitch*0.5);
final x1 = math.sin(pitch*0.5);
final y0 = math.cos(yaw*0.5);
final y1 = math.sin(yaw*0.5);
final z0 = math.cos(roll*0.5);
final z1 = math.sin(roll*0.5);
return .vec4(
x1*y0*z0 - x0*y1*z1,
x0*y1*z0 + x1*y0*z1,
x0*y0*z1 - x1*y1*z0,
x0*y0*z0 + x1*y1*z1,
);
}