Vector4D constructor

Vector4D({
  1. Pointer<Vector4C>? originalPointer,
  2. double x = 0,
  3. double y = 0,
  4. double z = 0,
  5. double w = 0,
})

Implementation

Vector4D({
  super.originalPointer,
  this.x = 0,
  this.y = 0,
  this.z = 0,
  this.w = 0,
});