TransformD constructor
TransformD({
- Pointer<
TransformC> ? originalPointer, - Vector3D? translation,
- QuaternionD? rotation,
- Vector3D? scale,
Implementation
TransformD({
super.originalPointer,
Vector3D? translation,
QuaternionD? rotation,
Vector3D? scale,
}) :
translation = translation ?? .zero(),
rotation = rotation ?? .zero(),
scale = scale ?? .zero();