setD method

ShaderC setD(
  1. ShaderD o
)

Implementation

ShaderC setD(ShaderD o) {
  id = o.id;
  o.onOriginalPointer((p) {
    locs = p.ref.locs;
  });
  if (locs.address != 0) {
    for (var i = 0; i < o.locs.length; i++) {
      locs[i] = o.locs[i];
    }
  }
  return this;
}