toD method
Implementation
RlVertexBufferD toD([Pointer<RlVertexBufferC>? ptr]) => .new(
originalPointer: ptr,
elementCount: elementCount,
vertices: vertices.address != 0
? .generate(verticesCount, (i) => vertices[i].toDouble())
: [],
texcoords: texcoords.address != 0
? .generate(texcoordsCount, (i) => texcoords[i].toDouble())
: [],
normals: normals.address != 0
? .generate(normalsCount, (i) => normals[i].toDouble())
: [],
colors: colors.address != 0
? .generate(colorsCount, (i) => colors[i])
: [],
indices: indices.address != 0
? .generate(indicesCount, (i) => indices[i])
: [],
vaoId: vaoId,
vboId: .generate(vboIdCount, (i) => vboId[i]),
);