RlRenderBatchD constructor

RlRenderBatchD({
  1. Pointer<RlRenderBatchC>? originalPointer,
  2. int bufferCount = 0,
  3. int currentBuffer = 0,
  4. List<RlVertexBufferD>? vertexBuffers,
  5. List<RlDrawCallD>? draws,
  6. int drawCounter = 0,
  7. double currentDepth = 0,
})

Implementation

RlRenderBatchD({
  super.originalPointer,
  this.bufferCount = 0,
  this.currentBuffer = 0,
  List<RlVertexBufferD>? vertexBuffers,
  List<RlDrawCallD>? draws,
  this.drawCounter = 0,
  this.currentDepth = 0,
}) :
  vertexBuffers = vertexBuffers ?? [],
  draws = draws ?? [];