RlRenderBatchD constructor
RlRenderBatchD({
- Pointer<
RlRenderBatchC> ? originalPointer, - int bufferCount = 0,
- int currentBuffer = 0,
- List<
RlVertexBufferD> ? vertexBuffers, - List<
RlDrawCallD> ? draws, - int drawCounter = 0,
- double currentDepth = 0,
Implementation
RlRenderBatchD({
super.originalPointer,
this.bufferCount = 0,
this.currentBuffer = 0,
List<RlVertexBufferD>? vertexBuffers,
List<RlDrawCallD>? draws,
this.drawCounter = 0,
this.currentDepth = 0,
}) :
vertexBuffers = vertexBuffers ?? [],
draws = draws ?? [];