toD method
Implementation
RlRenderBatchD toD([Pointer<RlRenderBatchC>? ptr]) => .new(
originalPointer: ptr,
bufferCount: bufferCount,
currentBuffer: currentBuffer,
vertexBuffers: vertexBuffer.address != 0
? .generate(bufferCount, (i) => vertexBuffer[i].toD(vertexBuffer + i))
: [],
draws: draws.address != 0
? .generate(drawCounter, (i) => draws[i].toD(draws + i))
: [],
drawCounter: drawCounter,
currentDepth: currentDepth,
);