setD method
Implementation
RlRenderBatchC setD(RlRenderBatchD o) {
bufferCount = o.bufferCount;
currentBuffer = o.currentBuffer;
o.onOriginalPointer((p) {
vertexBuffer = p.ref.vertexBuffer;
draws = p.ref.draws;
});
if (vertexBuffer.address != 0) {
for (var i = 0; i < o.vertexBuffers.length; i++) {
vertexBuffer[i].setD(o.vertexBuffers[i]);
}
}
if (draws.address != 0) {
for (var i = 0; i < o.draws.length; i++) {
draws[i].setD(o.draws[i]);
}
}
drawCounter = o.drawCounter;
currentDepth = o.currentDepth;
return this;
}