RlDrawCallD constructor

RlDrawCallD({
  1. Pointer<RlDrawCallC>? originalPointer,
  2. int mode = 0,
  3. int vertexCount = 0,
  4. int vertexAlignment = 0,
  5. int textureId = 0,
})

Implementation

RlDrawCallD({
  super.originalPointer,
  this.mode = 0,
  this.vertexCount = 0,
  this.vertexAlignment = 0,
  this.textureId = 0,
});