RenderTextureD constructor

RenderTextureD({
  1. Pointer<RenderTextureC>? originalPointer,
  2. int id = 0,
  3. TextureD? texture,
  4. TextureD? depth,
})

Implementation

RenderTextureD({
  super.originalPointer,
  this.id = 0,
  TextureD? texture,
  TextureD? depth,
}) :
  texture = texture ?? .new(),
  depth = depth ?? .new();