toD method
Implementation
RenderTextureD toD([Pointer<RenderTextureC>? ptr]) => .new(
originalPointer: ptr,
id: id,
texture: texture.toD(),
depth: depth.toD(),
);
RenderTextureD toD([Pointer<RenderTextureC>? ptr]) => .new(
originalPointer: ptr,
id: id,
texture: texture.toD(),
depth: depth.toD(),
);