rlReadShaderBuffer method

void rlReadShaderBuffer(
  1. int id,
  2. Pointer<Void> dest,
  3. int count,
  4. int offset,
)

Implementation

void rlReadShaderBuffer(int id, Pointer<Void> dest, int count, int offset) {
  return _rlReadShaderBuffer(id, dest, count, offset);
}