UnloadShader method
Implementation
void UnloadShader(
ShaderD shader,
) => run(
() => 'UnloadShader($shader)',
() => rl.Core.UnloadShader(shader.getOriginalPointerAndDispose().ref),
);
void UnloadShader(
ShaderD shader,
) => run(
() => 'UnloadShader($shader)',
() => rl.Core.UnloadShader(shader.getOriginalPointerAndDispose().ref),
);