GetWorldToScreen2D method

Vector2D GetWorldToScreen2D(
  1. Vector2D position,
  2. Camera2DD camera
)

Implementation

Vector2D GetWorldToScreen2D(
  Vector2D position,
  Camera2DD camera,
) => run(
  () => 'GetWorldToScreen2D($position, $camera)',
  () => rl.Core.GetWorldToScreen2D(
    rl.Temp.Vector2$.Ref1(position).ref,
    rl.Temp.Camera2D$.Ref1(camera).ref,
  ).toD(),
);