GetWorldToScreen2D method
Implementation
Vector2D GetWorldToScreen2D(
Vector2D position,
Camera2DD camera,
) => run(
() => 'GetWorldToScreen2D($position, $camera)',
() => rl.Core.GetWorldToScreen2D(
rl.Temp.Vector2$.Ref1(position).ref,
rl.Temp.Camera2D$.Ref1(camera).ref,
).toD(),
);