DrawBillboard method
void
DrawBillboard(
- CameraD camera,
- Texture2DD texture,
- Vector3D position,
- num scale,
- ColorD tint,
Implementation
void DrawBillboard(
CameraD camera,
Texture2DD texture,
Vector3D position,
num scale,
ColorD tint,
) => run(
() => 'DrawBillboard($camera, $texture, $position, $scale, $tint)',
() => rl.Core.DrawBillboard(
rl.Temp.Camera3D$.Ref1(camera).ref,
rl.Temp.Texture$.Ref1(texture).ref,
rl.Temp.Vector3$.Ref1(position).ref,
scale.toDouble(),
rl.Temp.Color$.Ref1(tint).ref,
),
);