LoadModelAnimations method

Pointer<ModelAnimationC> LoadModelAnimations(
  1. Pointer<Char> fileName,
  2. Pointer<Int> animCount
)

Implementation

Pointer<ModelAnimationC> LoadModelAnimations(
  Pointer<Char> fileName,
  Pointer<Int> animCount,
) {
  return _LoadModelAnimations(fileName, animCount);
}