GetWorldToScreenEx method

Vector2C GetWorldToScreenEx(
  1. Vector3C position,
  2. CameraC camera,
  3. int width,
  4. int height,
)

Implementation

Vector2C GetWorldToScreenEx(
  Vector3C position,
  CameraC camera,
  int width,
  int height,
) {
  return _GetWorldToScreenEx(position, camera, width, height);
}