GetSplinePointBezierCubic method
Implementation
Vector2C GetSplinePointBezierCubic(
Vector2C p1,
Vector2C c2,
Vector2C c3,
Vector2C p4,
double t,
) {
return _GetSplinePointBezierCubic(p1, c2, c3, p4, t);
}
Vector2C GetSplinePointBezierCubic(
Vector2C p1,
Vector2C c2,
Vector2C c3,
Vector2C p4,
double t,
) {
return _GetSplinePointBezierCubic(p1, c2, c3, p4, t);
}