GetRayCollisionQuad method

RayCollisionC GetRayCollisionQuad(
  1. RayC ray,
  2. Vector3C p1,
  3. Vector3C p2,
  4. Vector3C p3,
  5. Vector3C p4,
)

Implementation

RayCollisionC GetRayCollisionQuad(
  RayC ray,
  Vector3C p1,
  Vector3C p2,
  Vector3C p3,
  Vector3C p4,
) {
  return _GetRayCollisionQuad(ray, p1, p2, p3, p4);
}