CheckCollisionPointTriangle method

bool CheckCollisionPointTriangle(
  1. Vector2C point,
  2. Vector2C p1,
  3. Vector2C p2,
  4. Vector2C p3,
)

Implementation

bool CheckCollisionPointTriangle(
  Vector2C point,
  Vector2C p1,
  Vector2C p2,
  Vector2C p3,
) {
  return _CheckCollisionPointTriangle(point, p1, p2, p3);
}