CheckCollisionLines method

bool CheckCollisionLines(
  1. Vector2C startPos1,
  2. Vector2C endPos1,
  3. Vector2C startPos2,
  4. Vector2C endPos2,
  5. Pointer<Vector2C> collisionPoint,
)

Implementation

bool CheckCollisionLines(
  Vector2C startPos1,
  Vector2C endPos1,
  Vector2C startPos2,
  Vector2C endPos2,
  Pointer<Vector2C> collisionPoint,
) {
  return _CheckCollisionLines(
    startPos1,
    endPos1,
    startPos2,
    endPos2,
    collisionPoint,
  );
}