toD method
Implementation
RayCollisionD toD([Pointer<RayCollisionC>? ptr]) => .new(
originalPointer: ptr,
hit: hit,
distance: distance,
point: point.toD(),
normal: normal.toD()
);
RayCollisionD toD([Pointer<RayCollisionC>? ptr]) => .new(
originalPointer: ptr,
hit: hit,
distance: distance,
point: point.toD(),
normal: normal.toD()
);