ModelD constructor
ModelD({})
Implementation
ModelD({
super.originalPointer,
MatrixD? transform,
List<MeshD>? meshes,
List<MaterialD>? materials,
List<int>? meshMaterial,
List<BoneInfoD>? bones,
List<TransformD>? bindPose,
}) :
transform = transform ?? .new(),
meshes = meshes ?? [],
materials = materials ?? [],
meshMaterial = meshMaterial ?? [],
bones = bones ?? [],
bindPose = bindPose ?? [];