ModelAnimationD constructor

ModelAnimationD({
  1. Pointer<ModelAnimationC>? originalPointer,
  2. List<BoneInfoD>? bones,
  3. List<List<TransformD>>? framePoses,
  4. String name = '',
})

Implementation

ModelAnimationD({
  super.originalPointer,
  List<BoneInfoD>? bones,
  List<List<TransformD>>? framePoses,
  this.name = '',
}) :
  bones = bones ?? [],
  framePoses = framePoses ?? [];