toD method
Implementation
ModelAnimationD toD([Pointer<ModelAnimationC>? ptr]) => .new(
originalPointer: ptr,
bones: .generate(boneCount, (i) => bones[i].toD()),
framePoses: .generate(frameCount, (i) =>
.generate(boneCount, (j) => framePoses[i][j].toD())
),
name: name.toDartString(nameLength),
);