toD method

Implementation

ModelAnimationD toD([Pointer<ModelAnimationC>? ptr]) => .new(
  originalPointer: ptr,
  bones: .generate(boneCount, (i) => bones[i].toD()),
  framePoses: .generate(frameCount, (i) =>
    .generate(boneCount, (j) => framePoses[i][j].toD())
  ),
  name: name.toDartString(nameLength),
);