MatrixD.rotateZ constructor

MatrixD.rotateZ(
  1. double angle
)

Implementation

factory MatrixD.rotateZ(double angle) {
  MatrixD result = .identity();

  final cosres = math.cos(angle);
  final sinres = math.sin(angle);

  result.m0 = cosres;
  result.m1 = sinres;
  result.m4 = -sinres;
  result.m5 = cosres;

  return result;
}